Showing posts with label Twice Upon A Time. Show all posts
Showing posts with label Twice Upon A Time. Show all posts

9.27.2007

Twice Upon A Time: The Movie That Time Forgot (Part 2)

This is Part 2 of 2. Click here for Part 1.

Botch on Gallows

Synonamess Botch on the gallows. Image courtesy of Harley Jessup.

When you watch TWICE UPON A TIME, the very first name that appears in the opening credits is: Art Director: Harley Jessup. Just who is Harley Jessup and how did he get the job of art directing one of the most ambitious animated films in recent years? And why was there a huge model of a train trestle in his living room at one point during production? Curious minds needed to know. To find out, I decided to get in touch with Harley and to ask him a couple of questions about a silly little film that he worked on over 20 years ago. The thing is, Harley's a busy man. He's currently a production designer at, oh, some little upstart company you might've heard of called... Pixar. He's been there since 1996, having joined the incredibly talented crew in Emeryville, CA, to work on MONSTER'S, INC. He just recently wrapped up work on Pixar's latest feature, RATATOUILLE.

Harley's bio is very impressive:

Harley grew up in California’s San Joaquin Valley and the Bay Area. He earned a BFA in graphic design from Oregon State University in 1976 and an MFA in design from Stanford in 1978.

Harley began his career at Korty Films, designing The Adventures of Thelma Thumb for Sesame Street, which served as a training platform for his work as production designer on TWICE UPON A TIME (more on how he got this job later). Afterwards, he went on to Lucasfilm to work as art director on several live action projects before joining Industrial light and Magic in 1986. As a visual effects art director at ILM, Harley earned an Academy Award for his work on INNERSPACE and an Academy Award nomination for HOOK. Harley’s other projects at ILM include THE HUNT FOR RED OCTOBER, GHOSTBUSTERS II and FIRE IN THE SKY. From 1990 to 1994 he served as creative director of the ILM art department. In 1994, Harley left ILM to serve as production designer for Disney’s animated feature JAMES AND THE GIANT PEACH.

Besides his work in film design, Harley has written and illustrated three children’s books, What’s Alice Up To? (1997) and Grandma Summer (2000), both published by Viking Children’s Books and Welcome to Monstropolis (2001) based on Pixar’s Monsters, Inc. For Viking, he also illustrated the books, Just Enough (1999) and Flower Girl (2002).

Harley currently lives in Marin County, California, with his wife and three children.

After going through his bio, I found myself stunned by just how much he's done in the entertainment industry. I mean, c'mon -- he's won an Oscar! So, I was a little hesitant in conducting an interview with Oscar-winner Harley Jessup. Just a little nervous and a bit worried in taking up too much of his time. But honestly, I found Harley to be very gracious, open and extremely courteous. He was more than willing to take the time to answer my questions about his work on TWICE UPON A TIME. Even more so, he sent me some photos of him during production of the film, along with some model sheets and a storyboard frame that he did for TWICE! I was ecstatic.

I am extremely pleased to present to you my interview with HARLEY JESSUP:

Ward: So, I'd like to know your thoughts and feelings about making TWICE UPON A TIME. What was it like to work on this small, obscure animated film during the early 80's?

Harley: It was my first job and it's the reason I'm working in animation. I'd just finished up at Stanford and John Korty was looking for designers that he could train to work in his cut-out animation technique. I love John's approach to design and I really felt like I was in the perfect place. The TWICE UPON A TIME crew was young and the atmosphere was really fun. We were putting in very long hours, but it felt like we were working on something really special and new. John had a great feeling for hiring wonderful animators and artists and I feel lucky to have been a part of that group.


I'm curious, how did you find out about Korty Films? Or did Korty find you?

I met John at the Stanford Design Conference in 1978. He did an amazing presentation of his cut-out films that just dazzled me. Later that day I got to show my work as part of a showcase for the design graduate students. John's former wife Buelah was there and she introduced me to John the next day. That was in July and I fretted for a month before I had the nerve to call and ask for an interview.


The Cosmic Clock
The Cosmic Clock. Image courtesy of Harley Jessup.


I understand that if someone wanted the job at Korty Films that they had to do a test before they were hired. What was that like for you?

The day I came into Korty Films to interview, I showed my portfolio and a short animated film I had done as part of my project at school. John then took me up to the art room on the second floor. That room was so appealing to me, it had once been a child's nursery and the fireplace was surrounded by these great nursery rhyme tiles. Next to the fireplace, there was a rack of shelves with boxes that overflowed with bright colored yarn and scraps of the watercolor-dyed fabric that John used to make his animated films. In the next room he showed me how to work a Lyon Lamb video recorder that was rigged up to a camera stand. This was the first video playback machine I'd ever seen and I think John pioneered that idea for animation. It seems simple now, but it was amazing then to be able to do a test and not have to send it to the lab.

Anyway, John asked me to cut-out a couple characters and a small set of heads, arms and legs and test them with the video recorder. He left me up there at noon and when it was closing time at 6:00, I was still up there. I hadn't expected to stay beyond the morning interview and it was one of the coolest and most intense days of my life! John seemed to like the tests and he asked me to come back and do more the next day. At the end of the second day producer, Bill Couturie asked me if I wanted to help with visual development on an animated feature John was writing and maybe do some Sesame Street animated spots. He offered me $250 a week and I said, "Yes, of course! I still feel amazed at my luck.

How long were you on the production? Were you in on it at the beginning?

I started in 1978, so I guess I worked on the film for 3 1/2 years. John had already begun developing the feature idea with Gary Guitterez. Zenji Funabashi and I helped by doing character and background concept art while we were working on Sesame Street animated spots. In 1979 we did a three minute trailer for TWICE UPON A TIME that John showed to George Lucas at the Korty Films Christmas party. On the basis of that trailer, we got the go-ahead to do the film. We started full production in 1980, I think.


Scuzz at Typewriter 2
Scuzz at his typewriter. Image courtesy of Harley Jessup.


Did you have to change your artistic vision throughout the production of the film? Or was it pretty much in place at the onset? Did you work with any of the animators about character designs, layouts, sets, etc? With Korty himself?

We tried to stay true to the original style that John Korty had developed in his wonderful short films. I worked closely with John as he was developing the characters. I would make prototype cut-outs and model sheets from his design concepts. Brian Narelle did the concepts for the armadillo character named Ratatooie. Carl Willat and I worked a lot together on Botch and Skuzzbopper, but the original concept for the characters came from John. Carl added touches like the Nixon/Agnew tattoo on Botch's stomach.

For the sequences that I was designing myself -- the cosmic clock and most of the Murk sequences for example -- I would do the layouts on small storyboard panels, then the background artists would blow the designs up onto big 28"X 40" sheets of vellum using an old Lucigraph machine. We'd create the cut-out backgrounds on large light tables in the attic art room at Korty's. With the animators, we'd set up those backgrounds on the big glass-layered camera stands. Some backgrounds were over 7 feet long!


That's amazing. Seven feet long and there were, what, usually about 60 people in Korty's house at the time? How hard was it to work in an environment like that? Working with a crew in an old house in Mill Valley, away from LA, in a completely original animation technique either gave everyone a great sense of pride and collaboration, or you were all at each others' throats!

It was really fun actually. I liked and respected all the artists and animators - John had put together this amazingly talented, young crew, it's hard to describe exactly, but the overall feeling was great. During the main part of production we were working in hilariously tight quarters. Pat Maloney's desk was built over the old bathtub in what had been the second floor bathroom, eventually they turned even that bathroom into another camera room. The main art room was now in the attic space and we talked as we worked over our light tables. John Korty had a little sound recording booth up there with a great stereo and we played records all day long. I played the soundtrack to OKLAHOMA at least four times a day and I offer this late apology to everybody that must have hated that! There was a place under the fabric racks in the attic where someone was usually sleeping.


Harley Jessup and Zenji Funabashi
Harley: "Zenji Funabashi and me in the second floor art room while we were working on the early trailer for TWICE UPON A TIME." Image courtesy of Harley Jessup.


Describe to me the typical day for Harley Jessup, art director, during production of TWICE UPON A TIME. What specifics did your job entail?

Arriving at the studio at 9:00 I'd spend the morning working on layouts, setting up a background in one of the camera rooms or cutting out special character parts that an animator might need. At 10:30 or so we'd watch 35mm film dailies projected in the living room/office downstairs. The shots would usually be approved on the first take, but sometimes there would be a problem with a light going out or some part of the background popping off and we would need to reshoot.

Later co-director Chuck Swenson might informally pitch his latest storyboards and we would immediately get started on the design of the sequence. Sequence directors Henry Selick and Carl Willat would usually do the boards for their sequences as well as the animation. There was a tight schedule for the camera rooms and set-ups were constantly changing. At some point during the day I'd check in with background artists, Heather Selick, Heidi Holman and Cheryl Kapach.

During production, I'd often come back after dinner and keep going, finally leaving the animators to work through the night. When I was waiting to change a camera set-up at night, I'd work on the design layouts for the next day. Then we'd start all over again in the morning.


Scuzz Typewriter

Scuzzbopper, writer of nightmares, at his typewriter. Image courtesy of Harley Jessup.


How do feel about the Lumage process? Was it difficult to work with? If so, would you have done anything different to make it easier for you and the animators?

I love the Lumage process. The cut-outs look so beautiful when they are strongly backlit. It was always a challenge to create light areas as a background for the action. When the backgrounds became too dark, the front light would make the cut-outs look coarse and the edges would start to show. The pure, stained glass quality of backlit cut-outs is wonderful and I'd get worried when the action called for filling in the background behind the characters. Many of the early Sesame Street spots were done against a completely white background and it's a beautiful look.


I had a chance to find some of them and you're right, they're beautiful! (See previous post.)

Korty films had already produced one year of Thelma Thumb episodes by the time I arrived. Dave Hilberman designed the first year of Thelma Thumb (I think I'm getting this right) and I remember being bowled over by the gorgeously designed layouts he'd done. I had no idea that he'd been one of the founders of UPA!

My favorite in the collection you show on your website is the photographer spot that John Korty animated himself for Sesame Street. All of John's animation has a strongly designed quality that I was always trying to emulate. Heather Selick designed the great spot called "What's Inside the Street?" Brian Narelle wrote and directed the episode of Thelma Thumb about the car race. The "Pride Day" spot is one of three shorts that John let me write, design and animate myself. It was done after TWICE UPON A TIME when the studio was scaling down.


Would it be safe to say that you guys were cutting your teeth with the Lumage process through those Sesame Street shorts?

Yes, Sesame Street was great training for TWICE UPON A TIME. There's a lot I still admire about the Sesame Street work, especially the design and animation that John did himself.


Did you learn anything new about yourself as an artist and/or animator during the making of the film?

Yes, I learned that I could be an art director and that I love working in a studio with other artists. In school I 'd assumed, I'd be a graphic designer or children's book illustrator working by myself. I also learned a lot about color just working at a light table with backlit colored papers and theatrical lighting gels all day long.


The Trestle Shot. Click on image to view larger.

I understand that you helped out with this is incredible shot of a train trestle in the beginning of TWICE. (I think it's one of the best in the movie, if you ask me.) Did you have a hand in the design of the trestle itself?

That shot, introducing Botch and the Murkworks, was my first experience with miniatures and motion control. Carl Willat came up with the idea to fly the camera under a 3D train trestle model like a bird moving toward the vultures' roost. We cut the trestle scaffolding out of corrugated cardboard and painted it black along with a cut-out style train engine and coal car mounted on a model train track. I think it blends pretty well with the 2D multiplane background in the same style. There was no room at the studio to build the 15 foot long trestle model, so I volunteered my apartment. After 5 weeks with this huge black train trestle in my living room I began to regret this a little, but the shot turned out beautifully and I think it is one of the coolest images in the film. David Fincher was only 19 and he operated the motion control camera that we rented at an effects studio in Richmond. Carl was the first to point out that we should listen to this brilliant kid and David wound up being the effects supervisor for the film.

David Fincher with Train Model

A young David Fincher with the train model. Image courtesy of Harley Jessup.


When creating the world of TWICE, especially Botch's Murkworks, what were your sources for inspiration? Were there any artists or illustrators (or films) that Korty had you look up to help you get started?

John screened a whole series of films that he thought might be great inspiration. We watched many of John Hubley's films and I especially loved WINDY DAY. We looked at several Caroline Leaf films including THE STREET and other Canadian Film Board movies. Finally, John showed a 35 mm print of YELLOW SUBMARINE and I'd never seen anything so boldly great in its design. All the films had in common a very loose improvisational style that John loved.

For the Murkworks I looked at books about old European factories and train stations. John Korty gave me a great book of Victorian engravings of gears and all kinds of mechanical parts and we used these as background elements. John Baker photographed wonderful cycles of pistons and train engine mechanisms that we put the in the backgrounds too. Piranesi engravings were a big inspiration for the castle designs.


Murkworks pan

Pan shot of Murkworks. Photoshopped from several screengrabs.


I'm a big fan of art direction and design. What was it about animation design that made you decide to do that instead of being a graphic designer or children's book illustrator?

Actually I steered away from animation after TWICE UPON A TIME. Even though it's the reason I'm working in animation now, when it was finished, I vowed to never work on another animated feature. It was just way too hard and I didn't want to risk so much time on another project that might not see the light of day. You've got to remember that 1982 was a real low point for animation, no one wanted to go see it and I don't blame them, the few animated features released at that time were pretty weak. But I love the endless possibilities of animation design, the opportunity to work in a studio environment with other artists on films that kids like. Eventually I came back to it after working on live action films at Lucasfilm and Industrial Light and Magic.


You mention earlier that you and the crew felt like you all were working on something "really special and new." I can't imagine how everyone felt when it didn't do so well in the theaters. There were test screenings of the film in Portland, Oregon, that you attended with Heidi Holman and Carl Willat. What was the overall reaction from audiences there?

Well it didn't get shown in very many theaters. As a test, I think, It was distributed in the Pacific Northwest. Carl Willat, Heidi Holman, Ann Zimmerman (my future wife) and I drove up to Oregon and we went to six screenings at different theaters in Portland, Salem and Corvallis. The audience reaction was very good, but the theaters were only half-filled. Korty Films sponsored our trip and we took notes and brought back pictures of the theaters, newspaper articles and marketing stuff. We were, of course, disappointed when it didn't get a wide release, but at the same time I understand. It's such a quirky film and audiences were not very interested in animation at that time.


Okay, I've got to ask you this. Whenever TWICE is brought up in conversation or online, there's always an issue regarding two different (some say three) versions of the film that were released: the uncut theatrical and HBO version, and the more family-friendly laserdisc version released in 1991. I understand that Korty was extremely unhappy with the uncut PG version that was released, citing that families wouldn't sit in a theatre with cartoon characters cussing. Which is the official version? Some say that the uncut version was the "official" version, but after reading about the making of the film in Taylor's article in Animation Blast, it seems like the addition of foul language was mostly a side thought, with producer Bill Couturie letting it slide in, without Korty's knowledge. Do you know what really happened?

The version with profanity is not John Korty's style at all and I think John and Bill Couturie strongly disagreed about this. In fact, John was so upset by the swearing in the first reel, he had that reel reprinted and sent directly to the theaters in the northwest. Many theaters didn't bother to switch to the new (but original) clean reel and we saw a few offended families walk out. I prefer the version without swearing and farting, just because those jokes seem too easy, but I've heard that lot's of people love the "uncensored" version and I'm just happy that they like the film in any form.


Do you still keep and in contact with any of the crew?

Yes! I see John Korty every once in a while. Carl Willat, Henry & Heather Selick are still close friends. (I got the chance to work with Henry again on JAMES AND THE GIANT PEACH.) I exchange letters with Zenji Funabashi who lives in Japan and I keep in touch with George Evelyn, Brian Narelle and Ninfa Ortiz who all still live in the bay area.


Harley Jessup and Cheryl Kapach

Harley with Cheryl Kapach. If anyone has any information on her, please let us know. Image courtesy of Harley Jessup.

Is there anyone you haven't seen in awhile but would love to find?

I'd love to find out about my friend Cheryl Kapach. She had a serious illness that she would never talk about. Toward the end of production on TWICE UPON A TIME Cheryl could barely walk, but she hid that problem by climbing the steps to the third floor art room before anyone had arrived in the morning and leaving after most people had gone in the evening. She would often ask the production assistants to get her a sandwich at lunch and to do other favors for her. She had a princess-like quality that was funny and charming and she made you feel flattered that she was asking you to fetch something. Anyway, the day she completed her last background, Cheryl left and never came back. When the film was finished she called me to say she couldn't come to the crew screening and asked if I would bring her a video tape to watch. I took it to her house, but she didn't come to the door and I just left it there. Anyway I haven't heard from her since. I've heard speculation that she died, but I don't think anyone from the crew knows for sure. Maybe we can find out through your article! I half expect to run into her at a fancy screening on the arm of some billionaire.

I also want to say hi to Peggy Okeya Yamamoto, she's a really talented animator and great friend from Korty Films days.


Do you think that the Lumage process would be worth the effort if someone tried to do it today? Could it be done somehow in computers? Or would that defeat the purpose of using actual light?

Obviously I'm a huge fan of CG animation and I do think a similar look could be created without some of the difficult aspects of the Lumage process. There's a slightly tragic quality to all straight-ahead animation techniques like cut-outs or stop motion where you have to start over when a light blows or a camera jams. Days or weeks of a carefully created animation performance can be lost and that tension is terrible.

It's interesting to look at the TV series, South Park; it's closely related to Korty's cut-out style, but without the backlit glow. In fact there is an episode of The Adventures of Thelma Thumb that we did for Sesame Street that looks like it might have even influenced the look of South Park, maybe I'm imagining things, but the the cut-out style kids in little knit caps look so similar. Comparing the two, you can kind of see how the backlit quality of the cut-outs could get lost when the layers are composited in the computer.


Flora at Dungeon door
Flora Fauna at the Dungeon door. Image courtesy of Harley Jessup.


I think that the Lumage glow could be somehow replicated in After Effects, given the right amount of effort and time. I hope that maybe through these interviews that we've inspired some ambitious animators out there to experiment in a style similar to the Lumage technique. It's a wonderful look -- warm and inviting. Any last thoughts?

After TWICE UPON A TIME failed to get a wide release in theaters, I was really discouraged. Animation was at a low ebb then and after a few more Sesame Street spots, John Korty decided to shut down the little studio in Mill Valley. I think of TWICE UPON A TIME as a noble experiment. Parts of it make me cringe, but there are other parts that make me feel incredibly proud and lucky to have been a part of that film


You should absolutely feel proud of that film! I don't know if you've noticed, but there's been quite a response in the comments to my first post on TWICE, as well as the mentions on Drawn! and Cartoon Brew. People are wanting to see this film again, after having great memories of it as a kid. I'm hoping that all this new garnered attention will give Warner Bros a chance to see that yes, there is an audience for TWICE UPON A TIME. And you know -- the kids who saw it in the early 80's now have kids themselves, creating a whole new generation just waiting to enjoy this film. I sat watching TWICE with my kids recently and they love it.

One last question: I see that you've illustrated a couple of children's books. (I'm a sucker for 'em.) My daughter loves "Flower Girl." How hard is it to find the time to work on side projects like illustrating books when you're working in the animation industry? Do you find that having an animation background helps or hinders your book projects?


Thank you! It's always difficult to find the time, but my children's book projects are a good contrast to the major collaboration involved in designing an animated feature. When I'm working on a children's book the collaboration is on a much smaller scale. There's just me, the editor and the art director.

In my children's books, I'm always drawing on my experiences in animation design. On "Flower Girl" I was trying my version of the 101 DALMATIONS technique of loosely painted color behind black Xerox lines on a clear cel overlay.


You know, I was actually thinking that when I first picked up the book and thumbed through it. I would guess that it's a fun style to work in. Okay, last question -- I promise! RATATOUILLE has finally been released. What's next for you?

RATATOUILLE has been a great experience for me and now I'm working on the design of a short film here at Pixar. I wish I could say more!

I wish you could too! But I understand that you can't. Whatever it is, I'm sure it'll look fantastic. Thanks so much for taking the time to answer my questions, Harley. Hopefully, one day, TWICE UPON A TIME will be released on DVD for a whole new audience to enjoy.

Thanks Ward, it's been really nice just to think about TWICE UPON A TIME again. Thanks especially for your great questions and for being interested in such a nutty movie the first place!


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Harley was kind enough to pass along some images that he did for the production of the film. First image is a character pose sheet for the villian, Synonamess Botch:

Botch Pose Sheet

Next is the Fairy Godmother, or FGM, for short. She's probably my favorite character in the film:

Fairygodmother Pose Sheet

Next, is a storyboard pan shot of the Cosmic Clock interior, also drawn by Harley:

Cosmic Clock Interior Storyboard


I was able to reconstruct this pan by Photoshopping several screengrabs from the film:

Cosmic Clock Interior final pan


Here are more screengrabs from the film:















Oopsie!
Hey! How'd that get in? Botch accidentally slips in a 50's cheesecake image while talking with Mum and Ralph.










Hey look, that's Henry Selick as one of the Rushers of Din.




































I want to give out big BIG thank yous to Taylor Jessen and Harley Jessup for taking the time to answer all my questions about TWICE UPON A TIME. Let's hope that these posts will put this small but innovative film on the proverbial map, enticing Warner Bros to release it on DVD some day. It truly deserves it. Thanks again, Taylor and Harley!

To view the images that Harley submitted for this interview in a nice Flickr photoset, click HERE.


9.15.2007

Korty Films

To tide you over while I'm currently working on my interview with TWICE UPON A TIME's art director, Harley Jessup, I thought I'd show you some clips of what John Korty and his Korty Films did animation-wise before they got the ball rolling on TWICE. Well, before you do that, first check out David Nethery's Inkling Chronicles blog for an interesting article written by Korty on using a Bolex camera: John Korty: The Bolex Reporter 1963.

If you read John Korty's IMDB entry, you'll see that he got his first directing job with BREAKING THE HABIT, which was animated in his trademarked cut-out style. It got nominated for an Oscar in 1964. It's not available to view online. Believe me, I've tried, but there's nothing. Korty directed some live action films here and there, but then was able to land a sweet gig in the 70's: Sesame Street. He and his Korty Films did some incredibly charming cut-out animation for the landmark children's show that still looks as sharp, expressive and timeless today as it did back in the 70's and 80's. The subtle acting you see in some of the clips featured below is excellent and should be studied and analyzed by all animation students today. The fact that these characters are limited to mere flat planes doesn't stop the original animators working on them -- they give these boys and girls (and various animals) so much character through their mannerisms, postures, poses, and facial expressions. To me, they're not paper and Pellon, they're flesh and bone. Gorgeous to look at and completely memorable. I'm a big fan now after watching these clips over and over.

Here are a few that have popped up on (sorry) YouTube:











I totally remember this one:



This last one is a Dutch version of Korty's only real returning character series for Sesame Street: Thelma Thumb. There's nothing else, clip-wise that's out there currently. Anyone willing to upload some old Thelma Thumb's for us? We'd be greatly appreciated. To figure out what's going on in this clip, read a brief synopsis of what Thelma's about HERE. (Thank you, Muppet Wiki!)



Have fun checking these out! I know I did.

9.11.2007

Twice Upon A Time: The Movie That Time Forgot (Part 1)

This is Part 1 of 2. Click here for Part 2.


Image courtesy of John Baker.



If you happen to buy the most recent (and dare I say best) issue of Amid Amidi's excellent Animation Blast, you will be treated to a breezy article on the making of a forgotten animated feature that was released during the not-so-hot-for-animation year of 1983. TWICE UPON A TIME is hardly a film that rolls off the lips of animators very easily. No listing on best-of lists. No pages devoted to it in most (if any) animation books. The film will probably offer a quirky tilt of the head like a dog hearing a high pitched noise for your average Joe Q. Moviegoer. What little is remembered of this small and unassuming film is murky. Cloudy. Bordering on urban legend. "Say, didn't Lucas direct that one?" Sigh. No, he didn't. But he did have a hand in getting it produced. Interested now? I was when I found out about this odd fact. In fact, exactly how I found out about this film was murky in itself. I don't really know how I found out about TWICE, but I do remember renting it back when you rented only VHS's. The box cover was faded. It looked dated. I rented it because of two things: 1) George Lucas was involved; and 2) It was supposedly animated using an unusual process of cut paper and lit from behind. This I had to see. The problem is, I don't really remember much about it after that. Why? What happened? Did I just succumb to the fates of this poor film? Was this an alternate to that crazy videotape in the horror film, THE RING, but instead of being killed off by a black-haired spook child, anyone who watches TWICE UPON A TIME will immediately forget about it, forever keeping this quirky little film in total and complete obscurity?

Apparently, writer Taylor Jessen didn't fall prey to the fates. Jessen, who writes on occasion for AWN, has probably been the most vocal advocate for this forgotten film, first writing about it back in 2004, to mark the 20th anniversary of its airing on HBO. Featuring "where are they now" interviews and updates on the main principals of the film, the article, along with the one in the Blast, revived my curiosity. Jessen's writing is engrossing. I couldn't help but get so immersed in the story of the film's battered production, of the way it was dropped after two weeks in theatres, how mastermind and director John Korty created Lumage, an animation technique that was basically translucent cutout fabric, how cameraman (and now big-time Hollywood director) David Fincher and Henry Selick (yes, the one and the same) almost got into fisticuffs, how a house was transformed into a make-shift studio, how tons of backgrounds and artwork were practically given away after production to a complete stranger off the street, etc. TWICE is a subject that Jessen holds very near and dear to him, remembering with fervent glee the PG version with cuss words (they were exorcised in the lasderdisc version released later), and reciting favorite lines with his sister as some sort of secret animation society, population: 2. TWICE UPON A TIME has never been released on DVD. It's not on any list of upcoming releases. This movie needs a white knight. Taylor just might be that knight. He's got his work cut out for him, however. Warner Bros, the company who owns the negative, has no interest in releasing it, apparently. Why? What's wrong with it? Is it any good?

After watching it recently, I really enjoyed the film. The pacing is a bit slow, but that's to be expected from a feature film released before the proliferation of MTV's quick cuts and fast edits. The animation is quite impressive, especially when you take into account that it's all done with cut paper. It's stop-motion with effects done in camera. To make all of it look effortless is no easy task. The animators had to cut out each and every character in order for them to move. Mind numbing! Crazy technique, but I think it's worth it. There are some scenes that are really amazing to watch, with jaw-dropping backgrounds and gorgeous scenery. I couldn't stop noticing all the beautiful layouts and colorful environments. The way the light filters through the translucent paper (pellon) gives the entire film a feel of a stained glass window coming to life, with rich textures and a warm glow. The characters are lovable oddballs, possessing some great voices from actors who were known for their improvisational skills and extreme dry wit and humor. The story is paper thin, however (pun intended), and the film suffers from the dreaded "dated" syndrome. It totally reeks of early 80's, thanks to the forgotten pop tunes that are scattered throughout the film. For a movie about getting stuck in time, it literally is stuck in time.


Image courtesy of John Baker.

But that doesn't mean that TWICE UPON A TIME should be forgotten. It's a landmark film for stop-motion animation, and for animation in general. There's some great animation as well as some great visuals -- it deserves to be seen and studied by animation professionals. It boggles the mind why there's a constant flow of direct-to-DVD releases of the wretched LAND BEFORE TIME series, yet TWICE UPON A TIME sits on a shelf somewhere, probably lost in a dark warehouse. Why is there not a DVD release of TWICE? How hard would it be to get it out there, offering a chance for it to find a whole new audience?

What can be done about this? Who knows. But if you want to know more, please read Taylor Jessen's previously mentioned article online first. Then, order Animation Blast #9 to read his other article on the making of the film. And lastly, keep reading...

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I finally cornered the mad busy Taylor Jessen to talk with him about TWICE UPON A TIME, to see if there have been any updates since writing his two articles on the film.


WARD: So after your pieces on TWICE UPON A TIME on your site and in the Animation Blast, has there been any new developments with the film?

TAYLOR: Negative still collecting dust somewhere. Wikipedia entry still hopelessly inaccurate. Former TWICE UPON A TIME animators very pleased. (They’d love to get that overtime pay someday, though.)


Image courtesy of John Baker.

Has there been any talk in the industry about getting a decent print of this film released onto DVD? Anything?

None that I know of. Last year I sent copies of Animation Blast to George Feltenstein, Ronnee Sass, and George Parker at Warner Home Video. But of course it’s one thing to think that a movie’s making-of story is interesting, and it’s quite another to decide that reissuing said movie on home video would make financial sense for your corporation. Let’s be honest, the only people who know about this film are animators and a few wise-ass GenX-ers who saw it on HBO back in the day. We’re a fickle crowd. Financially, reissuing some much-beloved Astaire & Rogers musicals or a box set of The O.C. is a much safer bet, and no doubt there are many catalogue titles that are a higher priority for WHV.


Who holds the distribution rights to the film - isn't it Warner Bros.? Is there any way that Warner Bros. could be persuaded to do something about this? Online petitions, perhaps? I mean, it's just sitting on the shelf, right? Collecting dust?

I believe that Warners holds the rights, since Alan Ladd told me that if he had George Lucas’ money he’d buy it back. I don’t know that there’s any way to persuade Warner Bros. to reissue TWICE on home video. Online petitions are highly unlikely to work (witness the battle to get Vivian Stanshall’s Men Opening Umbrellas Ahead album reissued at Warners). In John Korty’s words, “All it takes is for someone with clout to get interested.”

But there are several reasons to continue to think positively: First, no one who is now in charge at Warner Bros. probably cares about this film one way or the other. That’s an advantage, all things considered. Back in 1983, with Ladd Company turning into a profit sink after releasing good but profit-challenged movies like BLADE RUNNER and STAR 80 and THE RIGHT STUFF, many WB executives probably wished they could just pick up Alan Ladd’s little production shingle and dump it in the Yangtze. Now BLADE RUNNER's a classic, and TWICE UPON A TIME is just forgotten. That's a start. Second: despite the fact that Warner doesn’t have a projectable print, I think it’s very likely that the negative is safe and sound and probably very clean. You’d be amazed how good a film can look when a studio simply packs it in an airtight can and forgets about it for twenty years. Take PLAGUE DOGS, a film by the makers of WATERSHIP DOWN, which came and went in theaters in the mid-1980s. Rent that DVD tonight and prepare to be shocked – super-clean, vivid colors, looks like it was shot last week. (Also prepare to have your evening ruined, in the best possible way. You will cry buckets.)


What does Korty think about all this?

I don’t think Korty thinks about this film much anymore. He’s moved on. The latest film project of his that I know about, and I laughed helplessly at the beauty of it when he told me, involved Korty going up to people on the street with a digicam and asking them “So what’s your screenplay idea?” His interviewees would then expound their ideas over three to five minutes. He later strung them together into a feature-length documentary. Presto!


How hard was it for you to get a hold of all the people involved with the film for interviews, etc, for your articles? Was it easy for some to talk about their experiences of working on the film, hard for others?

It varied. Almost everybody was willing to talk to me until the cows came home. Animator Will Noble was a little reticent at first. Producer Sue Kennedy is a librarian now and has more or less relegated that part of her life to history. Editor Jennifer Gallagher was bloody impossible to find – my notes from trying to track her down run to four pages – but she was more than happy to talk for an hour long-distance from Germany. With David Fincher I really lucked out; he was in preproduction on Lords of Dogtown when animator Carl Willat called him up and suggested he talk to me. David phoned me up and we set up an interview in his Hollywood office, and we ended up yakking for three damned hours. How in hell could a man this busy afford to give some animation writer three hours of his time to talk about a movie on which he was basically a camera assistant? Simple – there was someone on the production of Dogtown who wanted him for a meeting and David wanted to avoid that meeting. I was his excuse.

Actually there is one person on the crew that the crew and I particularly wanted to re-connect with whom we never found, and her name is KERRY PETERSON. If anyone out there knows what became of Kerry, if she has a new last name, or where she may be, PLEASE let me know at Ironybread at Earthlink dot Net.


Image courtesy of John Baker.

Did you find any obstacles in writing your articles on TWICE?

I wish George Lucas had talked to me. I queried his office about an interview several times over several years, both while he was in production on Episode III and after it was released. He passed. And I wish I had been able to find that super-collector who went up to Korty when Korty Films was closing up shop and took so much animation art off of Korty’s hands. He still hasn’t come forward.


In your articles, you mention that there's stuff that was filmed but never made it in the movie. Care to go into more detail?

There are a lot of shots that the animators described that didn't make the final cut. Some of them got saved on various animators' demo reels. There's Greensleeves' death scene, which was originally meant to play right before Ralph gives the last unused dime back to FGM. There's an early scene with Ralph done when he was still voiced by Bud Cort. And Korty talked about a live action sequence that had to be cut: When Ralph and Mum are futzing with the hands of The Clock and time is fast-forwarding and rewinding, you can see just a few frames of what looks like a struggle involving some nuns in an elevator. What's actually going on there is that they're battling an inflatable woman. In a two-and-a-half-minute scene that was shot but didn't make the final cut, there are some nuns in an elevator, and a man enters carrying sex doll in his briefcase. And slowly it starts to self-inflate. The man with the suitcase is a talented pantomime named Geoff Hoyle.

Mark West animated a scene that was supposed to be inserted right after the nightmare with Ralph and Mum in the office: In the original cut, the paper cutter blade comes down on Mum, and Ralph can't find him after the nightmare is over. He thinks Mum's been shredded. He spends the next part of the movie really down, and he's wandering around the frozen landscape when he sees the Balloon guy in the park. Ralph goes into his ear, and starts wandering through the memories in the guy's head. He used to be a pilot, and his head is full of images of planes and flight, and at the end of the tunnel there's a child's drawing of a plane - and Ralph finds Mum there.

There's other footage and audio that may still exist. Brian Narelle says Entertainment Tonight came to the studio at one point, and later they broadcast a four-minute piece about the production. There's probably a demo version of the song "Twice Upon a Time" with vocals by Michael McDonald in one of Michael's storage units. And we hope somewhere there's a tape of the sessions at Abbey Road with the London Symphony Orchestra, because Maureen McDonald describes how the complete version of "Life Is But a Dream" does something we never knew about: "The amazing part comes right where they faded it out [after the lyric "...like dreams do", before the Fig is attacked by the vulture], which always bummed us out, because there was this huge bridge section that Mike wrote that really is a great moment."


Is it crazy to think that maybe some of this footage could be put in a Special Features section if TWICE gets released on DVD?

Licensing the outtakes would probably be a breeze, because it’s all Korty Films copyright. It all depends on what the animators kept for their demo reels. The Korty Films archives on TWICE UPON A TIME is very very small because of what happened when the studio closed, but a lot of animators kept workprint footage as resume material. Which is yet another example of how, in the end, the artist is usually his/her own best archivist. The bigger the company, the more likely the thing will be saved. On Lilo and Stitch, they animated a very funny Big Chase Scene Finale where an airliner did a 90-degree barrel roll between a row of buildings and knocked the ice cream off a pedestrian’s ice cream cone. That footage still exists, because there is a Disney Archives. On the other hand Harley made all those great translight backgrounds for TWICE UPON A TIME. Those don’t exist, because there was a garage sale. When we catch ourselves thinking “Boy, I hope somebody’s keeping this footage/artwork/music” it’s probably a sure sign that the answer is no, so when in doubt, we must always remember to pony up the cash for that DigiBeta/hi-res scan/CD dupe and make that digital clone and take it home and wrap it in plastic and KEEP IT!


After watching the film, I couldn't help but notice how, um, dated it felt, mostly with the songs. Do you think that this could be one of the reasons why TWICE UPON A TIME is not high priority in WB's eyes to release the film on DVD?

Definitely. Actually as we know the equation is very complicated but in this case that may be the variable that counts most. Every studio would like every film in its catalogue to be a revenue stream, but every DVD title is an investment in terms of restoration/authoring/art direction – so before they make it the home video department has to figure out how to sell it. Popular titles sell. Historically important titles get made even if they don’t sell because they generate prestige. TWICE UPON A TIME is a tough sell because it’s not popular and not everyone is convinced it’s historically important.

Let’s line up TWICE UPON A TIME against, say, OUTLAND. They’re both Warner Bros. / Ladd Company films, and they’re both still not in profit. OUTLAND stars Sean Connery – major audience draw. It had a wide theatrical release and has been recycled endlessly on TV, so lots of people have seen it. Plus the movie is still not in profit. Three really good incentives to squeeze some more blood from that stone and get it out on DVD. Result: yes, it’s available on DVD.

TWICE UPON A TIME has no star name attached except George Lucas, and he skews sci-fi, NOT animated comedy, so already you’re confusing people if you put his name on the box. TWICE is not in heavy rotation on TV so very few people have seen it – Ralph, Mum, and Botch are not familiar faces. There will not be high demand for this DVD. So already Warners is taking a chance on making their costs back just by paying to put it out.

In the end you’re left with a movie that has no cultural baggage, because it’s just a complete blank to almost everyone. A lot of the motivation behind a DVD reissue could simply come from whether or not the decision-makers at Warner Home Video like it – or think their kids would. I don’t think they do, and yes, the music is probably a big reason why not. The movie suffers that terrible Pop Disease where you put what you know is a sure-fire hit song in your movie, and then you wake up in ten years and realize that you ended THE ADDAMS FAMILY with a song by MC Hammer. WHEN THE WIND BLOWS also has the Pop Disease. Those original songs by Roger Waters and David Bowie simply screamed NOW! in 1986, and now they just scream THEN!

Of course you can take all this theorizing and COMPLETELY DISREGARD IT, because ROCK AND RULE got its own two-disc special edition, and there’s even a DVD of THE LAST UNICORN. If THE LAST UNICORN can get its own DVD, anything can.


Do you think that hey, since Lucas has tinkered with his baby, the original STAR WARS films, that maybe, just maybe, he would be willing to do the same with TWICE UPON A TIME?

Somebody might want to tinker with it, but Lucas won’t. He couldn’t even find the motivation to sit for a one-hour phone interview about TWICE UPON A TIME.


What was it like connecting with people who worked on a film that made such an impression on you when you were young?

This was nothing short of magic. I relate to this film first of all as a fan. By making this film, this crew made me laugh. I respect that a lot. So connecting with the crew, the actors and the animators and the creators who made this film so damned funny, was like meeting Rod Rescueman.


Since CG hasn't entirely made stop-motion obsolete, do you think that there are people out there willing to give Lumage a try? Or has technology made it virtually moot? Or do you think that it's not really worth all the trouble?

There are two reasons to do traditional Lumage animation: one, to do Lumage animation, and two, to produce animation in a Lumage style. If you consider only the second reason, there’s no practical reason to do traditional Lumage at all. Lumage has three basic parameters: The characters are made of Pellon. The backgrounds are translucent and lit from behind. The animation is performed in cut-out. So consider the Pellon first: Use acrylics and it looks X. Dip it in a bucket of paint and it looks Y. Dab at it selectively with watercolors and it looks Z. Add movement from frame-to-frame and it can take on any quality from a solid block of color to a wild boil. But all of that can be simulated in CGI. Despite all its complexity as a physical object with light shining through it, when you simulate it Pellon becomes just another texture whose behavior is more or less predictable. Even that watercolor boil can be simulated if you introduce a defined randomness. Then there’s the backgrounds – at Korty Films they used huge transparencies with blown-up photos or painted designs. Again, easy to simulate in CGI. Then there’s the cut-out style, with that signature funky, jerky movement. South Park has been doing that digitally for years. So if your goal is simply to create something that looks like Lumage, you don’t need to do traditional Lumage. You can do it in the computer. No fuss, no mess.

What worries me is that no one’s doing Lumage for the first reason, which is to do Lumage. Animating in coiled wire requires a unique skill set. Animating in sand requires a unique skill set. Flash, After Effects, cotton balls, Lumage, Maya, all these animation techniques require unique skill sets. And I don’t think it behooves us to decide that we have nothing left to learn from Lumage. The more skills you know, the better an artist you are, no matter what your medium. And everyone who’s transitioned from traditional animation to 3D knows that even though they’re very different skill sets, there’s always thing A that the animator learned over there in the Traditional world that helped enormously when it came time to do thing B over here in CGI. Imagine what we still can learn from Lumage. And the materials are certainly there. We still have Pellon, we still have transparencies, we still have light boxes, we still have big planes of glass. Animators can do it, so animators probably should do it, because a good artist never stops learning. That’s the personal enrichment angle. Which is to say nothing of the aesthetic angle. I love how Lumage looks, and I want more. And it doesn’t have to look like it did when Korty did it – the field is wide open. Here’s this amazing technique that one American studio used for twenty years, and then they stopped, and that was it. Think of all the copper left down in that mine!


What's next for the film?

What’s next is, an animation producer or director who grew up with TWICE UPON A TIME and loved it needs to bite the bullet and do another film just like it. We need a new animated feature done in exactly the same style. Or maybe something that looks like Lorenzo. Or Toot Whistle Plunk & Boom. Something where you can tell the designers have cast off the shackles and are having the time of their lives. It must come from an established animation studio who can sell it based on the performance of their previous features, but it can’t look or sound like any of those features. It has to get that visual style and that improv sensibility out there in one film, and this film must look and sound as unlike Shrek as possible. The voice direction has to be improv-driven, which means it has to be guided by animation people who’ve already worked in that milieu. Tom Snyder’s Soup2Nuts team could do it, or maybe Christopher Guest could do it using his repertory company, Shearer and O'Hara and Levy et al, who as a group have logged some impressive hours as animation voice-over professionals.

The point is, a production entity with an established brand has to take TWICE UPON A TIME into its hearts and RIP IT OFF, MERCILESSLY. We need another movie with all the glee and all the memorable characterizations and all the beautiful oddball design sense of TWICE. Once that happens, and audiences learn to read the style, the TWICE UPON A TIME DVD reissue will take care of itself.


For the uninitiated, where can one go to view TWICE? What's the best possible copy out there?

For optimum viewing, purchase a laserdisc player (very possible) and the TWICE UPON A TIME laserdisc (very impossible). If you don’t want to get that involved, buy the VHS. Five copies are currently available for $42 and under from the big webseller with the river in the title.


Thanks, Taylor, for taking the time to answer my questions about TWICE UPON A TIME. Let's hope that we'll be seeing this lost animated gem available again one day.

Thanks for asking. Skål! And remember everybody: KERRY PETERSON. First person to find her gets a copy of Animation Blast and a free can of Buzz Cola. Email me at ironybread at earthlink dot net.

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Thanks to Taylor, I've got some images from various sources about the making of the film. (Click on each image to view it larger.)

From ASIFA-Hollywood's GRAFFITI newsletter, 1981:



The following images were from American Cinematographer, May 1983:

This is a great shot of animators' hands carefully preparing nightmare bombs on cut-out images of workers in the office scene:


Camera set-up of the office scene:


Various sequential cut-outs of Mum:



Here's a storyboard sequence with some potential gags by Kai Pindal:


Frivoli character cut-outs:


Below are some screengrabs of the film. Oh, and a word or two about these screengrabs before you see them: they were taken from a VHS copy of a VHS copy of the film. So, we're talking not the best quality here. And I apologize for that. But it's some way for you all to get some sense of what this film looks like, to excite and inspire you. More will be posted with Part Two. Again, click on each image to view larger:




















This is the end of Part One. What's in store for Part Two? Why, an interview with the art director of TWICE UPON A TIME, Harley Jessup! Expect that, along with some more screengrabs soon.

UPDATE: Click here for Part 2.