Showing posts with label Tex Avery. Show all posts
Showing posts with label Tex Avery. Show all posts

4.11.2008

Symphony In Slang Layouts

This is the second post for my continuing series on Tex Avery's SYMPHONY IN SLANG (1951). In the first post, I featured frames from every single shot of the cartoon. This time around, it's layouts. For some unusual reason, a great deal of Slang layouts have survived throughout the years. I wonder if a majority of them were saved by one person and then a couple were later passed around to others here and there. Whatever the reason, I'm glad they've survived. I didn't have to go too far to find all these images you see below.

There are three very good sources for Symphony In Slang layouts:

1. Tex Avery, by Patrick Brion. This is the most extensive resource not to mention the most expensive. Luckily, I was able to borrow a copy from my good friend Dave, aka. Dr. Strangetoons. (Thanks, Dave!) What's remarkable about this book is that all of the layouts are actual size and are all printed on nice toothy, thick paper and not the thinner, glossier kind the rest of the book is printed up on. Makes it look like they grabbed the original layout drawings and bound it just for you in this book. Probably why it's been out of print for over 20 years. That and it's entirely in French. Strictly for hardcore animation book completists (you know who you are).

2. Tex Avery: The MGM Years, 1942-1955, by John Canemaker. This came out in the mid-90's and features some great artwork, ranging from original animation sketches & layouts to original production cels. One interesting thing is that this book also features some "recreated" cels -- paintings that look and feel like the real thing but have been recreated from original production drawings. There were a couple of decent Slang layouts I scanned from this book.

3. Tex Avery: Les Dessins, by Patrick Brion. Not as hard to come by (and certainly not as expensive) as Brion's other book, "Les Dessins" is a soft cover book that features animation drawings and layouts only. No color, save for a second color of red for whenever there were some director notes scribbled in red. Again, everything printed in this book looks to be life-sized and not reduced. There's even a couple of multiple fold-outs of background pan layouts that are very impressive when you unfold them. Most of the Slang material in this book were of, surprisingly enough, scenes cut from the final film. (More on that later.)



A note about these layouts: What's exciting for me when I scroll through these images is the fact that the rough layouts were most likely drawn by Tom Oreb himself. You can just tell in the quirky way that the characters were drawn and how Oreb utilized the pencil to create shading and blending effects. There's a certain looseness, yet direct quality in his designs here -- very simple and effective. When I study these layouts, I'm noticing how each character is staged, and how the action is going to play out. For this cartoon, camera movement was pretty much kept to a minimum, allowing us, the viewer, to take in each gag as it's presented. Again, simple and effective.

You'll notice that there'll be other layouts that are cleaned up, with red pencil used to signify character movements. No telling who did these drawings. An assistant, most likely, but there's a slight chance it could've been Oreb, tracing over his own rough layout drawings. Slight changes are sometimes made from the rough to the clean version, based off of any director's notes. Not sure just how much could've been changed for this cartoon, but at least it looks to me that a good amount of the scenes featured here were identical to the final version.

Onto the LAYOUTS:

From "Tex Avery", by Patrick Brion:

Slang layout 01

The "John" mentioned here on some of the scribbled notes was probably background painter John D. Johnson, who worked with Tex Avery during his MGM years. You can see some more of his work here. He did the "Red Hot Riding Hood" backgrounds in the first part of the post.

Slang layout 02b

Slang layout 03b

Slang layout 04

Slang layout 06a

Slang layout 07
This is my favorite gag in the film.

Slang layout 08

Slang layout 12

Slang layout 14

Slang layout 16b

Slang layout 19


From "Tex Avery: The MGM Years", by John Canemaker:

Slang layout 02a

Slang layout 06b

Slang layout 13a

There were many more slang terms that were not used in the final film. Whether it was because of timing or just not good enough gags, there's no way of telling. Either way, it's fascinating to see just how many of the layouts for these cut scenes survived.

Take this scene, for instance:
Slang layout 22a
I'm thinking that the line would've been "The judge gave me life!" Compare this rough layout to the cleaned-up version below:

Slang layout 22b
You can see changes made to the judge, probably to get the best possible pose in this shot. That's my guess, at least.

Here's some more cut gags/scenes:

Slang layout 21
"Fate brought us together..." I can see why this wasn't used. Everyone has their own interpretation of "fate" (isn't it usually depicted as a female?), so maybe this was cut because of it not working out. Maybe. Anyway, I like "...and then our eyes met," much better.

Slang layout 23
"Drinks were on the house!" Item worth noting: this gag was used in another Tex Avery cartoon: "The Shooting of Dan McGoo." Checkit at 3:30 into the cartoon.

Slang layout 24
"Played with the One Arm Bandit," I'm assuming. Corny gag.

Slang layout 25
"She had him eating out of her hand." It probably worked better story-wise for the guy to have the upper hand, don't you think? This gag gives Mary control, and not the other way around.

Slang layout 26
"She was a chain-smoker." Ha -- I like this one. Too bad it was cut. These last two were from "Les Dessins", by Patrick Brion.

There are plenty more layouts (along with many other images) from this wonderful cartoon on my Symphony In Slang Flickrset. Hope you enjoy.

Oh, and in case you're wondering, this is all part of research I'm collecting for a super secret side project I'm currently working on, paying homage to the great cartoons of the past. A short film that's being concocted down in the basement right now.

Up next: Backgrounds!

11.26.2007

Symphony In Slang

SYMPHONY IN SLANG (1951, dir. by Tex Avery) holds a special place in my heart. Back in the late 80's, when I finally realized that I wanted to be an animator, I bought some VHS tapes to analyze and study. One of them was Tex Avery's Screwball Classics, with Symphony In Slang included. I immediately fell in love with this cartoon. It was so different and opposite from the other fare that I had been watching at the time. A nice breath of fresh air. To me, the idea of visually recreating slang terms was so perfect for the cartoon realm -- most of the gags you would see in cartoons (especially in Avery's) were visual puns anyway. So it all made perfect sense to me.

Done as a one-shot, with all original characters who never appeared in any other MGM cartoon, Symphony is pretty much an anomaly in Avery's canon. What makes it even more so is the fact that Avery hired designer Tom Oreb to design all the characters and layout for the entire film. Just for this one cartoon. That's it. Why? Why did he hire an outside artist out of the blue, it seemed, to work on this one and only short for him? Oreb had been working at Disney pretty consistantly at the time, but left the company in the early-50's. To my knowledge, Oreb worked with Avery at MGM for this one cartoon and then went back to Disney where he designed characters for such projects as Toot, Whistle, Plunk & Boom, Sleeping Beauty and One Hundred and One Dalmations. I asked Amid Amidi about Oreb during this time:

"The only thing I'd say is that Oreb's history is very sketchy at this point. I believe he'd left Disney and was freelancing around. He designed a number of commercials for Ray Patin around 1952-1953, and I think he was in and out of Disney's at this time, if not completely gone. But it's not like Symphony was the only non-Disney project he did around 1950-1952. It's all a bit of a mystery at this point."


So Oreb didn't go off to do this one cartoon and then come back. He worked at some other studios as well. But what was the deal? What was Avery's intent for hiring Oreb for this one cartoon at MGM anyway? Well, here's my humble opinion on this matter:

Tom Oreb's style was unique, angular and highly stylized. It would be considered "modern" and contemporary at the time: cool, hip, new. On the other hand, most of Tex Avery's cartoons at the time were part of the MGM "house style", if you will -- Droopy, The Wolf, Red, all were products that came from the classic, rounded, traditional style of character design, along with semi-realistic painted backgrounds. These two opposing styles play an important part in Symphony, supporting the story on visual terms. When our main character (John) dies and approaches the Pearly Gates in the beginning of the cartoon, he's surrounded by lush backgrounds and well-rounded characters, such as St. Peter and Noah Webster. But he's not of this world. John's a hipster, a jazz kat. He's of the New Order, speaking in tongues with his hep-jive vocabulary. Our guy is definitely a fish out of water, designed in the flat-like stylized modern look by Oreb, while everything else is not. When we see John's life story visually played out in Webster's mind, his world is flat and angular, with bold colors. Webster is visualizing John's world in this new, modern style. John is the antithesis of the Old World. When John reaches Heaven, the two worlds collide. Just as the two opposing worlds clash, so too, does their visual styles. Hiring Oreb was clearly intentional on Avery's part, knowing that Avery probably wouldn't be able to pull off that "new look" on his own. I think it was a perfect decision; a match made in Heaven.

The story is simple: A young man, John, dies and is approached at the Pearly Gates by St. Peter who is baffled by his strange use of language: "What's cooking? How's tricks?" Obviously unaware of current slang, Peter asks Noel Webster what he can make of it. When Webster asks John to proceed with his life story, we witness Webster imagining every single slang term (along with other expressions and sayings) that this guy utters. From being "born with a silver spoon in my mouth", to "hanging out with the boys", to "going through a bunch of red tape" while trying to get out of jail, we witness these things literally. By the end of it, John has "died laughing", bringing us up to current. He then asks Webster, "So, what'dya think?" When Webster finds it hard to answer, John then asks, "What's the matter? Cat got your tongue?" Sure enough, the camera pans over to a little cat (with a halo, of course), holding a pink tongue in his paw. It's a simple concept, but brilliant through Avery's direction. With the use of limited animation, the movements are executed in a simple manner, basic and to the point. The concept is the main star here, with every gag being visually presented verbatim. The pacing is not as quick as Avery's usual fare, with the dialogue being very straight forward. As John says his line, the scene is presented thusly. No quick cuts, no complicated camera moves. Save for a few pan shots, and the occasional zoom out, the camera is mostly stationary.

Below, I have put together the entire cartoon of Symphony In Slang through frame grabs of each and every scene. Some scenes have two or more frames, if there was a camera pull out, for example. I put all these frames together so I can see Symphony in its entirety, to see any patterns that may be evident, to see the choices being made for layout, composition, character posing, camera positions, and so on. It's fascinating to see it all laid out. There were much more scenes in this cartoon than in your typical cartoon of the time, because of the nature of the story. I think that I counted over a hundred and twenty frames (not including the multiple ones for the same scene). That's quite an undertaking for our man Oreb. But if you notice, every background is executed with style and panache, only in the way that Oreb could do it. It's also interesting to see just how much the animators kept to Oreb's original designs. That's unusual for that time. By the time the director gets the characters and adds his two cents and then passes them off to the animators who add their two cents, the overall designs most likely become watered down. But not here. This is pretty much Tommy's baby, through and through.

The stats on the film:

SYMPHONY IN SLANG
(Released June, 6th, 1951)
Direction: Tex Avery
Animation: Michael Lah, Grant Simmons, Walter Clinton
Layout and Design: Tom Oreb
Writer: Rich Hogan
Music: Scott Bradley
Producer: Fred Quimby
6 minutes, 43 seconds
Released by MGM

Here are the frames (click on each to view larger):

Symphony In Slang 1

Symphony In Slang 2

Symphony In Slang 3

Symphony In Slang 4

Symphony In Slang 5

Symphony In Slang 6

Symphony In Slang 7

Symphony In Slang 8

Symphony In Slang 9

Symphony In Slang 10

Symphony In Slang 11

Symphony In Slang 12

Symphony In Slang 13

Symphony In Slang 14

Symphony In Slang 15

UPDATE: I've since uploaded more images from this cartoon in the Flickr set: Symphony In Slang. Total number of images: 77.

These images taken from a VHS copy of the French laserdisc version of the cartoon. I have reason to believe that these colors are not correct. They're too contrast-y and the whites are too white (or, as we say in the biz, the "whites are too hot").

Until someone gets smart and releases a bunch of Tex Avery stuff on DVD (remastered, please -- and no DVNR either), the only way to view Symphony In Slang is to view it on YouTube (ugh...) or simply order it on VHS:




This is the first part of a series on Symphony In Slang here on The Ward-O-Matic. It's all part of research I'm collecting for a super secret side project I'm currently working on, paying homage to the great cartoons of the past. A short film that's being concocted down in the basement right now. More to come soon.