1.30.2005

Oscars and Annies

Curious about those unheard-of shorts nominated for Best Animated Short catagory for the Oscars? Want to see a short clip? Care to catch up on some background information about the films before the big Oscar night? You're in luck as Animation World Network has set up their yearly Oscar Showcase for all to see. Check it out HERE. It's a nice set-up they have for this year, as you can check out all the nominated shorts, as well as the animated features. Posted are short clips for viewing and past articles from AWN that might've mentioned the films. Another nice feature, they have links to all their Oscar Showcases up until 1998. It's a pretty cool pit-stop for all those interested.


The Annies are the Oscars of the animation industry, presented by ASIFA-Hollywood each year. {The award ceremony will take place tonight at the Alex Theatre in Glendale, by the way.) Just as Hollywood studios give out screeners and place ads in the trades to sway Academy voters their way, the studios will do the same for the Annies. Disney has set up a webpage for all the 16 nominations that THE INCREDIBLES received this year, complete with short clips as well as still frame galleries. It's a great layout as well. I highly recommend checking out the "storyboarding- feature" nominations as I find storyboards to be so fascinating in and of themselves. Go HERE to check it out.

Good luck to all the nominations!

1.23.2005

The Animation Show 2005 in Atlanta


Mike Judge and Don Hertzfeldt's The Animation Show will make a stop in Atlanta, opening March 18th at the Midtown Art Cinema (931 Monroe Drive; telephone: 678-495-1424). This is a great animation festival, the last one in 2003 selling out in many venues around the country. There was such a wonderfully diverse list of animators showcased, including some new animation by Don made exclusively for the Show. (Incidentally, if you missed the first run of the festival, then I highly recommend you buy the Animation Show Vol. 1 DVD. Great stuff on it.)

The traveling festival is in its second run, and this time I've had the great privilege in seeing a few of the entries when I attended the Ottawa International Animation Festival last September (which will be an entirely different post, once I get my notes together on that). The quirky but fun BUNNIES, by Jakob Schuh, was an interesting short. So short you'll have to see it again to pick up on the subtleties. Also featured will be WARD 13 (no relation), which Amid and Rita at the Brew have already given high praise. If you liked that toy train track chase scene from Wallace and Gromit's WRONG TROUSERS (I believe), then you'll get a kick outta this one. Imagine that scene x 10. Very intense stuff for being stop-motion.

LOCAL ANIMATOR ALERT: Also on the bill will be Jennifer Drummond's THE F.E.D.S. Jen is from Farmington, GA, just south of Athens. If you think you've seen her stuff before, it's because you've seen WAKING LIFE. She uses the same "painting over interpolated rotoscoping" process that Bob Sabiston created several years ago. (In the meantime, Bob's studio, Flat Black Films, is working on director Richard Linklater's movie adaptation of Philip K. Dick's novel, A SCANNER DARKLY.)

And I'm digging that poster by Tim Biskup. Here's hoping they'll sell those when the Show comes our way in March. (Click on above image for a larger version.)

There ya go. Hope that's enough for a Monday.

(UPDATE: I finally saw The Animation Show and you can read my review about it HERE.)

1.21.2005

A "Blog of Note"

Man, oh man. There's been quite a bit of new activity here at The Ward-O-Matic. (Understatement of the year. I'll explain.) For all of you who have been there from the beginning, you may have to be patient as I try to clue the new visitors in on what all the hub-bub is all about.

Blogger has mentioned The Ward-O-Matic on their "Blogs of Note," recently. That means that every single blogger who goes to their Dashboard (the main page that you go to when you want to post something new on your blog) will see a link to this very blog. That's quite an honor! However, those of you who are visiting for the first time via Blogger are probably missing out on why exactly this blog has seen so much traffic this past week.

About a month ago I wrote up a two-part commentary on THE POLAR EXPRESS, titled THE POLAR EXPRESS: A Virtual Train Wreck, Part 1 and Part 2. They received modest attention from several animation circles that I frequent, most notably Cartoon Brew. The first installment was mostly my review of the film and my concerns as to why the filmmakers even decided to go the motion-capture route and could it have been done otherwise. The concluding installment was the more popular one, however. In that, I went so far as to see why exactly the children in the film look so creepy, and tried to "fix" the characters by touching them up in Photoshop. Nothing too fancy, just an artist doing a little experimentation.

Well, the stats for my blog were modest in the beginning, hitting around 30 to 40 a day. Not big numbers, but enough for me to enjoy the fact that there were people actually reading my rambling words. When my blog was mentioned in the Brew, as well as other animation blogs, the hits for the day topped 400, then 200 the next day, and eventually averaged out to be over a hundred hits per day soon after that. I was estatic.

This past Tuesday, the 18th, I was cruising my usual sites, and I stopped at Boing Boing, probably the granddaddy of all "cool" blogs. They always have the most interesting items to read every day, and as I was reading through some of the links, I thought, "You know, they might get a kick out of my commentary on THE POLAR EXPRESS." So I filled out a short submissions form on the site and went back to work.

About 30 minutes later, I checked on my stats, and within the last hour 400 new visitors had checked out my blog. I thought, surely that's a mistake. So I went to Boing Boing, and sure enough, there was a blurb about my blog and my commentary, complete with a pic of one of my "fixings." You can check out the post HERE. That was just the beginning. As soon as it was posted on Boing Boing, it seemed to spread across the internet like wildfire. It was immediately picked up by various news blogs, feed aggregators (I'm still not sure what that is exactly), and the like. Soon, I was seeing on my stats that people from Russia, Uganda, Croatia, Bulgaria, Argentina, were visiting the Ward-O-Matic! At the highest peak, there were over 2,000 hits in ONE HOUR. By the end of the day, there were over 11,000 hits tabulated for my lowly little blog. I was speechless.

The next day was just as wild and crazy as the post got passed around to other feeds and weblists across the globe. It was listed as one of the top pages on Blogdex, mentioned on del.icio.us (still not sure what that is), Hot Links, and even mentioned in CG sites, and CG animation forums. It even got a nod on MSNBC.com (you have to scroll down a bit). By the second day, I was being linked by various other blogs, and some even felt that my blog was worth putting into their blogroll columns. Again, I was speechless and very honored.

So now, things have subsided. A bit. There are still over a thousand people checking out The Ward-O-Matic, which is incredible. I'm enjoying all the new-found attention that this blog has been getting lately (I'm driving Andrea nuts, by the way), and it's great to see so many people come on board and give such insightful and thoughtful comments. I've always wanted a a strong dialogue between artists, animators, programmers, CG artists, painters, and other artisans, as well as the casual viewer, and that's why I began this blog. The concept of blogging and having a strong blog community works best when good-minded people across the globe interact with each other and have fun at the same time.

I must say THANKS to everyone for making The Ward-O-Matic a blog of note lately. And thanks for making The Ward-O-Matic a part of your day. I'll have lots of fun new stuff to talk about soon, so please come back. I promise it'll be worth your while.

This is supposed to be fun. I hope that you are enjoying the trip thus far. I know I am.

1.17.2005

Call For Entries: ROLL YER OWN 2005


UPDATE: The deadline for submissions has now been extended to Monday, February 7th. The screening will take place in mid-February.

Each year, ASIFA-Atlanta hosts a screening of local animation talent, called ROLL YER OWN. It's always an interesting show as you never know what to expect. In the past we've witnessed animation students' work from local art schools as well as from Savannah's College of Art & Design (SCAD), to independent filmmakers, to recent work by local professional studios. It's a great way to check out what's going on in the ATL animation-wise, and a great way to rub elbows with people in the industry. Pencil-tests, animatics, storyboards, short films, side projects, commercials, broadcast work, demo tapes - you name it - are all welcome. 2D, stop-motion, CG, rocks and sticks, anything - we'll show it. If you're a fan of animation in general, you may find it interesting to see all the different types of techniques and styles showcased.

This an open call for entries for this event, which will take place in Midtown's The Red Chair off of Amsterdam. Submissions due by January 31st. The exact time and date for Roll Yer Own will be announced later on, so keep checking up here at The Ward-O-Matic for further details. Click on the wonderful and fabulous image above (yes, I designed it) for a larger version of the poster. Print it out, make copies, post it up at your work, school, home, what have ya. In case you can't view the details, here's what it says:

ASIFA-Atlanta presents: ROLL YER OWN
Coming in February 2005.
Submissions Due by January 31st.
The work can be submitted on DVD, VHS, or CD-R.
Door Prizes - Special guests from the industry.
For info, write or call Lou: Hertztoons@mindspring.com
404-808-7157 (Cell, daytime)

As mentioned, look for the final date and time in a later post here on The Ward-O-Matic, along with an updated poster. If you have any questions, give Louie a call or email him. Go easy on him, he's a good guy. Good luck to all, and hope to see you there.

1.14.2005

The Obligatory "I've been busy" Post

Yes, I've been busy lately. I'm currently working on two projects at work, with one I'm taking home each evening and working throughout the night (well, just a couple of hours) to make a deadline. Deadlines. Seems that my life is punctuated with deadlines. I've set up a reward system for myself as I work on these projects. When I finish a scene, I'm allowed to post something here. Sad that I have to do that, but if you knew me, you'd understand.

Once these projects clear, then I'll get the okay to post some stuff as I think that some of you all would enjoy checking them out. In fact, I do plan on posting about some past jobs that I've had the privilege of working on as we do tend to get a good amount of high quality projects come our way here at Primal Screen.

I've been noticing that I've had a good amount of new visitors here at The Ward-O-Matic, most notably from Robot Johnny, Cartoon Brew, and Jared's Crockpot of News and Thoughts. (And I noticed that I'm the "Blog of the Day" over at Citrusmoon in the "Blogliners" section. Very nice. Thank you!) I'm greatly honored to be mentioned by these fine folk on their wonderful sites, and my only hope is that you may find something of enough interest here at The Ward-O-Matic to want to come back for more. If you're curious as to who I am, check out this post. That should do the trick.

For the uninitiated, just check out my past posts over there in the right column, and take the time to browse through my wordy commentaries and ruminations. I tend to go overboard sometimes, so forgive me. But I hope it makes for good readin'!

Look for lots of new stuff very soon....

1.09.2005

Hey, I love to paint, too

Besides being an animator, I have a background in illustration and design. I also got into painting while at school, and on occasion I try to sharpen those painterly skills. I worked with acrylics in school, but now I work almost exclusively in gouache. It's a weird medium to work in, and very difficult. But I'm so used to it by now, I can manipulate the paint the way I want it. For the most part, anyway. If I want it to be opaque, I use more of the pigment. If I want more transparency, like watercolors, I add more water. Also, I don't use the typical paint from the tubes. I prefer to paint with those cakes, or pans, and I prefer Pelikan brand for the brilliance of color that I can get out of the 12 pans in my now-outdated set.

Last year, I did two paintings and incidentally they were both for silent auctions for two different organizations. This one, titled, "carburetor," was for the non-profit dance organization that my wife is involved with, Moving In The Spirit.

(Click on image for a larger version.)

I then painted one for our daughter's preschool, the Grant Park Cooperative Preschool. It's titled, "how they do sparkle."

(Click on image for a larger version.)

Seeing these two paintings together, I see some definite similarities. The funny thing is, they were both done at completely different times, without one or the other nearby for me to look at. The colors are within a similar range: oranges, rusty reds, greens and browns. Hardly any blues. There is a prominent figure in both paintings, positioned just left of center. I also noticed that there is a good amount of images on the right side of the composition, with a bottom-heavy feel overall. Very strange that these two paintings would be very similar. Must've been a subconscious thing, I guess.

Anyway, I don't paint as often as I should. It's a great outlet for me, to get away from the daily grind of drawing, but I don't take advantage of that outlet. In fact, after writing about this, I really have the urge to paint again...

1.06.2005

The One Lesson I Learned from Cal Arts

I never went to an art or animation college, but I do wish I had. I'm sure every artist wishes that they were given the opportunity to go to a school that was completely devoted to the arts, to fully immerse themselves in everything associated with drawing, painting, sculpture, history, you name it. I would've loved to major in animation, but things didn't go that way for me. Like I mentioned in an earlier post, I went to Georgia State University and, since they did not have an animation major, I went instead into Illustration. I focused my portfolio towards animation, and eventually got an internship doing what I love.

During the time I was at GSU, I did entertain the idea of possibly going to Cal Arts, regarded by many in the animation industry as the school to go to. I called to receive a catalog, and dreamed endlessly about taking all the classes I read about.

But that never happened, and I'm not at all glum about it. In fact, I'm very happy with the way things have gone for me.

Back when I was an animator at Click 3X, I believe it was somewhere around '98 or '99, a prospective young animator came by to show his portfolio and demo. He was still in school, and when he mentioned that he went to Cal Arts, well, needless to say, we were very curious. As he opened his portfolio, I was awestruck. I couldn't believe the gesture sketches that this guy was showing. Simply unbelieveable work - put us all to shame. (There was only 4 of us in the cel department.) I'll be honest with ya, I began to feel a little threatened by this unknown Cal Arts dude. I mean, who is HE to come into our little corner of Click and flaunt his exceptional talent like that? With work like this, there's no reason for Click to keep me around any longer! I was getting very envious as I stood there, silent.

Well, he then had his demo tape to show us, and so we all went into the conference room and popped his tape in. Again, I was silent at what I saw.

He was a TERRIBLE animator. His work was HIDEOUS. Absolutely nauseating.

I really couldn't believe it. How could this amazingly talented artist produce such "animated" crap like this? He couldn't even keep his characters on model if his life depended on it! Everything moved with such grotesque wiggling, that I just had to look away. It was like a car crash: I couldn't watch, but I couldn't not watch, you know what I mean?

It dawned on me what was happening. Could it be that all these schools were more preoccupied in helping students obtain the best possible portfolio, the best gesture drawing, the best figure studies, the best animal sketches - all to catch the eye of the Big Animation Studio, but all the while ignoring what should have been the most important factor in hiring an animator in the first place?: The ability to actually animate.

I'm sure that this is not the case for all the schools (and I'm not singling out Cal Arts here, either), it's just what I got from this one student. He fell through the cracks. Somehow his instructor(s) overlooked this young student and his lack of skills as an actual animator. And it further solidified the notion for me that animation is such a difficult thing to master. It's probably one of the hardest things to accomplish as an artist, because of all the things involved: design, physics, anatomy, weight distribution, draftsmanship, mathmatics, acting, the list goes on.

You may have the most amazing gesture drawings of the human figure, but if you can't make them move, then what's the point in hiring you? You're wasting our time.

So, anyway, we never heard back from that guy. I wonder what he's doing?

Best Picture Oscar?

Here's an article in the Guardian about THE INCREDIBLES's possible Oscar nod for BEST PICTURE. You heard right - not Best Animated Film, but Best Picture. It was on the PGA (Producers Guild of America) list for best films of the year, and considering that the PGA awards are a pretty good indicator of Oscar possibles, Brad Bird's film could possibly be the second animated film nominated for Best Picture, with Disney's THE BEAUTY AND THE BEAST being the other one nominated in 1991.

I'm curious as to how they'll treat the film in regards to Best Animated Film catagory. I know that they've nominated a foreign film in both Best Foreign Film and Best Picture catagories before (LIFE IS BEAUTIFUL, in 1997), so there's a slight possibility that INCREDIBLES could be nominated in both catagories and then given a win for Best Animated Film. But, who knows? Looks promising.

Peep the article HERE.

(Thanks to my dear sis, Amy, for the link.)

1.03.2005

Sometimes a dot is just a dot


Here is a drawing by my daughter, Ava, 4 and a half-years old. She drew this on Sunday after politely asking to borrow her mother's brand-new blue Sharpie pen. I sat there watching her draw in typical Ava fashion: quiet intensity. When Ava draws, she's serious about it.

Here, she tells me that this is Ava, and she's sad because it's windy (see the clouds with the swirly lines coming from them) and it's rainy (just right of the windy clouds) and that the sun is trying to come out. Ava's hair is being blown about, too (she usually draws her hair swirls going down), along with a tear underneath each eye. (The dark circles on either side of her face are her rosie cheeks. Cute, huh?) The squiggles all around the scene are Ava's way of depicting words and writing, like a book. And being the budding artist, she's even signed this piece of work, in the upper-left hand corner.

What I thought was interesting with this drawing was that at one point she placed a dot so carefully between the eye and rosie cheek, practically in the middle of the face. With such meticulousness, I thought that surely this dot meant something. Why else would she be so delicate in her placement of this little dot? So I asked her, "What is that, Ava?"

She replied, "That's just a dot."

I love that. Sometimes a dot is just a dot.

Brand new year

Happy 2005! Here's to a brand new year. I don't have enough time to post anything of major interest as of yet, but just you wait. I went over a list of subjects to post about the other night and realized that I had over 20. So yes, there will be some major activity here on The Ward-O-Matic soon. I promise.

And I guess that the new year hasn't been so happy for the folks over in Indonesia and Malyasia and for the rest of the victims of that horrific earthquake and resulting tsunami. I cannot fathom the destruction over there. Really unbelievable. Andrea and I are thinking about sending some money to an organization to help out in aid for the families and victims of the tsunami. Something like this brings out the best in people, and it's great to see all these countries come together to help out. (And I can't believe that there were some tourists getting out and trying to sun themselves on the very same beaches where hundreds were swept out to sea! What's up wit that?)

Well, let's hope that the rest of the year will not be so disturbing as that tsunami disaster. I'm sure it can only get better.

Here's to a great 2005.

12.26.2004

Some Thanks, Merry Christmas and a Happy 2005


I've recieved such an overwhelming response to my commentary and analysis of THE POLAR EXPRESS, that I find it hard not to say THANKS! Thank you all for the responses and to the thoughtful dialogue that should exist between artists and audiences. I do feel that I should give props to Ethan at Persistence of Vision, to James at Seward Street, to Jared at his Little Crockpot of News and Thoughts blog, to Lili and Eddie at fwak! Blog, and especially to Amid at Cartoon Brew, for the exposure. My blog traffic went through the roof this past week, and now I feel so exposed, so naked. But hey! That's a good thing, I guess. We are all entitled to some "naked time," every once in a while.

I liked what James mentioned in his blog about us artists and animators being open to constructive criticism, as it should be about wanting to make things better. That's the whole point of my POLAR EXPRESS essays: to see what could've been done to make the movie more enjoyable and a little less irritable and unsettling.

I love the Holidays. Spending time with the family is so special to me and I wish the best to my readers for the coming year. Thanks for making these last two months of 2004 a great experience for me. I only hope that you guys have had just as must fun reading my ramblings as I have had rambling.

And now, I wish you all a very Merry Christmas, and a truly great New Year for 2005.

12.18.2004

The Polar Express: A Virtual Train Wreck (conclusion)

Finally! I'm back with the conclusion to my commentary on THE POLAR EXPRESS. If you missed the first installment, just scroll down a bit or click HERE. Okay, let's get back to it.



If you checked out the Newsweek article that I mentioned last time, you were subjected to the above image, with multiple Oscar-winning actor Tom Hanks all dolled up in hi-tech mo-cap gear. Here is where Warner Bros' marketing was really banking on the prestige of Hanks getting all dirty, showing that he's willing to go the extra mile to give us, the audience, something worth watching. But, unfortunately, we are given the actual image from the movie from where this performance was captured. A "before and after" scenario, I guess. It's all too telling, if you ask me. Do you see what's happened from Point A to Point B? Somehow they spent millions of dollars to literally take the soul out of an Oscar-winning actor's performance. That's quite a feat!

I sat there just staring at this image, trying to figure out what happened. What exactly is going on here? Why does the image on the top look so engaging, so vibrant, so full of life, but the image on the bottom - which is supposed to be the exact same performance of the actor "captured" by the computer - look so dead and puppet-like? I went around the internet searching for anyone who might've tried to explain this. I found nothing. There were many who talked about it, who went on about The Uncanny Valley and such (which I mentioned in my previous post), but never anyone who really sat down and analyzed the movie and its characters, frame-by-frame. This is when I decided to do some investigating on my own.

With a vigilant eye, I studied Hanks and his avatar, nit-picking all the most minute details. I noticed several things. First, his brow and the area around the eyes did not have that same subtle intensity that you see from the original image. (What's happening here in the story is Hank's character, the Engineer, is singing into an intercom, while the children on the train are being served hot chocolate. Oh, and keep in mind that this is not a scientific study, just me having some fun, trying to figure some stuff out. And I feel I should say that all images from the film are copyright Warner Bros. So there.) There's a slight twinge in Hank's eye that you cannot make out in the Engineer's image. I know that the glasses are in the way, but even still. Also, the area around the mouth is not as emotive either. There's some stretching going on with the real Hanks that is not picked up in the fake Hanks, just outside the edge of the mouth. I understand that they added some weight to the Engineer, and it's reflected here, but I also know that bigger people are just as capable of emotion, so I'm not going to let that by. Even with weight, you should be able to feel the intensity of the Engineer singing into the intercom. And I'm not seeing that here.


Also, when Hanks pulls his head up to belt into the mic, there's some straining going on in his neck area. This, again, is lost in the digital version. The way he thrusts his head up and out, with his shoulders going down, and the way his right arm is positioned all get mussed up, and become stiff and weak. There must be something in the way that the characters are created, or "modeled", that no matter how much the digital artists tried to tweak to get the body just right, the CG model would still win. All the characters I've seen in FINAL FANTASY and THE POLAR EXPRESS have a puppet-like, marionette-style of construction. The shoulders, the way they walk, the way the head is held in turns, etc. - even when you are capturing real live action for the performances - all have a stiffness to them that apparently cannot be tamed.

My experimenting did not stop with Tom and the Engineer. I decided to grab some images from the film of the main Hero Boy (yes, that's his official name), and his friends to see if I could do better. Now, I am not a CG animator, nor have I ever done any CG modeling or shading and lighting, so these experiments are just that - experiments. I know that there are many many things involved when the animators and digital artists created these scenes in the movie. I'm very familiar with the CG realm as I see it in action on a daily basis here at Primal Screen. So, I'm just going into Photoshop and tweaking the characters to see what could've been. That's all.


Here we have our Hero Boy, just getting on the train and looking out at his neighborhood. For this scene he's unsure about this strange vision of a huge steam locomotive barreling through his town, and so he's excited, yet very wary. So what's up with his face? He looks like he's pissed off at the Engineer for forcing him to get onboard.


Here is my version. Nothing too major, just some subtlety added to the eyebrows and mouth. Now he looks like he's engaged with what's going on, and not angry.


Here, the boy has gotten his ticket and is apparently mesmerized by the darn thing. He looks so vapid. The one thing that I noticed in the movie, was that it seemed like they wanted to light Hero Boy's eyes with such intensity that we would be in constant awe of them. But in reality, they looked like doll eyes. It's just not natural to be able to see all of the iris all of the time. There will always be some shadows present, even with the most dramatic, intense eyes.


And thus, I softened the intensity of his irises and pupils by adding a little bit of shadow just underneath the upper eyelid. Also, I widened his mouth, and again, tweaked his eyebrows.


This was a doozy for me. I got this image from the teaser trailer, when the boy is gazing out at the lights and sounds of the train going by in front of his home. Since this trailer came out a full year before the movie was released, there's a slight possibility that they had changed some details in this particular scene, so I dunno. The boy looks downright freaky. Here, you see what I was talking about his irises being lit up to the point that they are oddly illuminating. Almost like they're about to vaporize you.


After many attempts, I finally came up with something that was halfway decent to me. After working on this one, I came to the conclusion that this character was simply designed poorly. I understand that the filmmakers used real kids for the look and image scans for all the characters, but sometimes what is real does not transpire well into animation, or rather, digitally. There has to be some tweaking to get it to look right. And my main problem with the Hero Boy (besides his eyes) were his eyebrows and his mouth. Maybe the original boy from whom they used to model for the CG character had downturned eyebrows, but I guarantee you that he did not look pissed off and mad at everybody all day. If the filmmakers could've just raised the eyebrows a bit, especially in this scene as he's watching in amazement at this fantastical event, then there could've been some more humanity put into the boy. Just these subtle touches make all the difference in the world.


I did not like the look of this boy at all. He's supposed to be the lonely boy, with a (possible) broken home, poor, untidy, without any spark of drive left in him. Well, his creators felt that to convey this type of sad sack you should give him a dull haircut that makes him look like he's wearing a nicely round fur helmet, making his ears protude, Dumbo-like. Also, they give him strange, rat-like eyes, with no lips at all. He looks like a death mask. But alive! Terrible character design.


Again, I had to fix the eyebrows. (What's with the eyebrows?) I made them more pronounced, and raised them just slightly. I gave him tussled hair, since he's supposed to be "unkempt," but I think I went a little too far. But the roughing up does give some personality to him now. There needs to be some assymetry to this character and you can do that with the hair. Hair can do wonders for character design, as it's unique for each character. You can do so much with hair to convey any type of personality, even with a simple lock. I fixed the bridge of his nose, as it was too strong. I gave him a turned-up nose, similar to a childhood friend of mine. Also, I had to do major work around the character's eyes to try to steer away from that mask-like quality. Plus, I gave him some lips. He was a toughie. I'm not sure if he's at tip-top shape, but he's better off than he was, that's for sure.

As for the girl in the background, I did some touch-up, but I decided not to get too far with it on her. She was the better designed of the bunch, but she still had problems with her eyes and her skin. The creators made a costly mistake in rendering her skin for this movie, making her seem "ashy," or having seemingly very dry skin.

It doesn't take a rocket scientist to conclude that THE POLAR EXPRESS has some terrible character designs. If they could have just hired somebody with an inkling of aesthetic value to determine what needed to be changed and fixed, then all this could have been avoided. But here we are.

Some other thoughts about motion-capture:

One thing I admired Peter Jackson and his co-horts on THE LORD OF THE RINGS trilogy, was his uncanny ability to notice the details. And when something wasn't looking right in his eyes, he acknowledged it right away and worked hard in fixing the problem. Sometimes things don't go the way you imagined them and with Gollum, he proved the hardest character to design and depict on screen. They originally were going to use actor Andy Serkis's voice for Gollum, and some performance actor do the mo-cap bits, but when they checked out video of Andy in the soundbooth, performing Gollum's voice by twisting and wriggling his face and contorting his body to get the voice right, they felt that maybe he would be the perfect guy to do the performance for the character. And boy, did he get into the character. (If you ever get the chance, read Gollum: A Behind the Scenes Guide of the Making of Gollum, written by Andy Serkis himself. It's a fascinating read.) The boys at Weta Digital created a program that dealt with facial expressions, lining up digital skin to Andy's facial details when he created a particular expression.

As they grabbed Andy's performance via mo-cap, Weta had actual animators go in and tweak the performances to make sure they fit the appropriate scenes. Some scenes required more animation, using "keys" (main poses) and having the animator actually manipulate the digital character to give it that extra umph. Just the same, some scenes were mostly mo-cap, with hardly any animation involved. The face was the only place where they used animators entirely. So yes, motion-capture can be a good thing, like picking up on subtle things that the body does for a particular motion that maybe the animator would not realize. Mo-cap helped further the production, simplifying some motions that animators could've had a hard time working on. Here on LOTR, animation and mo-cap worked hand-in-hand: a happy symbiotic relationship. Peter Jackson was recorded to have said that even with all the technology used, they found out that what Disney did in the 30's was still the most reliable way of getting personality into the character.

And as I recall, there was possible talk of Oscar for Andy Serkis's performance, remember? I'm not hearing the same for Oscar-winning Tom Hanks, I'm afraid.


More thoughts. Looking through that wonderful book, The Art of The Incredibles, I came across some interesting quotes:

"In my opinion it's always been a fallacy, the notion that human characters have to look photo-realistic in CG. You can do so much more with stylized human characters. Audiences innately know how humans move and gravity works, so if a human character doesn't feel right, they'll feel something's wrong. But if the weight works for stylized characters, the audience doesn't question it - like the Dwarfs in SNOW WHITE AND THE SEVEN DWARFS, which were so cartoony and stylized. In THE INCREDIBLES, the characters are cartoony heroes but they can be hurt and they have this family dynamic that makes them believable." Ralph Eggleston, Artistic Director for THE INCREDIBLES

There is so much leeway given to stylized human characters, so when you get into that uncanny valley of photo-real digital humans, the audience will notice even the slightest of quirks. Here's another quote:

"From the beginning, we all wanted the cast of characters to look like cartoon people instead of photo-realistic people. In animation, it really takes a bit of exaggeration to make something look convincing. The great caricaturist Al Hirshfeld most typified this. He could perfectly capture a person's identity by simply sketching curlicues for hair and pinholes for eyes. The faces and attitudes he drew were often more recognizable in the abstract than if they had been rendered out realistically." Teddy Newton, Character Designer on THE INCREDIBLES

That's what I was talking about in giving a certain motion that extra umph. Even though every little detail is recorded by motion-capture technology, the performance up on screen still looks stiff and robotic. As an animator, I understand that real life looks dull if rendered exact, and I've had to pump up some scenes to give them that extra bit of life to an otherwise banal movement.

So now, we see that THE POLAR EXPRESS is doing quite well at the box office of recent. I know why. It's got that feel-good Christmas-is-in-your-heart pap that the general public seems to enjoy. And I guess that most audiences will wow and awe at the "magic" of the setting of this film. They'll be amazed by the look and feel of it, because to the unknowing eye, it's something that's new and exciting. That's fine. But we know better, right?

What I find incredibly ironic with the film is that in the story, our Hero Boy has a hard time believing in Santa and in Christmas as a whole. It takes a roller-coaster ride of a trip to the North Pole to finally understand what it means to really believe in Christmas. It's even stamped on his ticket: BELIEVE. Only when he truly believes can he finally hear Santa's sleigh bell that is given to him as the first gift of Christmas. As I watched the screen, I could not help but laugh as I somehow knew that we, the audience, were really the Boy, wanting to truly believe in these characters. But, alas, in the end, we still cannot hear that darn sleigh bell ring.

(This commentary was written in December '04. I am currently working on a follow-up to all this Polar Express hubbub and will post it sometime in February '05. If you are a new visitor, don't forget to check out The Ward-O-Matic's main page for the latest. Thanks. --Ward.)

12.10.2004

In the meantime

Sorry for the delay in concluding my review/commentary of THE POLAR EXPRESS, but I've been out of town and finding time to write has become a bit of a challenge. I've got some good stuff to say in the next installment, and I don't want to post just anything, so just wanted to let you all know that I haven't forgotten ya.

In the meantime, here are some links that I frequent from time to time.

Loobylu is a great artist blog that pretty much got me started in all this. It's Claire Robertson's blog and she's a great illustrator from Australia and you can check out her work HERE.

I like is a pretty cool blog with loads of links to things that are very interesting. I like.

Tirade is Ronnie Del Carmen's blog on art, interests, etc. Ronnie works as a story artist at world-famous Pixar Studios, and I've been a big fan of his work for about a year and a half now, even buying two issues of his comic, Paper Biscuit. You can check his work out HERE.

Michel Gagné is a fantastic animator who worked on THE IRON GIANT and made the incredible short, PRELUDE TO EDEN. Amazing special effects animator along with possessing an eye for the fantastical with his bizarre Insanely Twisted Rabbits book. He's working with a Flash animator and have come up with The Insanely Twisted Puppet Show which promises to be one of the most intriging offerings for the next year. Let's hope he gets the show greenlit.

Some other artists I'm digging:
Adrian Johnson: cool designer/illustrator from the UK.
Tim Biskup: great illustrator who was a former animator/background painter and now is part of that underground, "low-brow" art movement.
Arthur DePins: French illustrator/animator who's made some of the best Flash animation I've ever seen. Be sure to check out his amazing shorts L'Eau de Rose and La Révolution des Crabes.
art smear is a blog started up by artist James Palmer, a fellow Atlanta artist who has mastered Painter. His work evokes an oil painterly look, but is entirely digital. You would never know it was done in the computer. Take a lookie-see.

In the following weeks I plan on having a post of my influences, chock-full of links. I'd like to see what you, my readers, are influenced by too, so shoot me an email and I'll see what I can do.

Thanks for being patient.

12.05.2004

The Polar Express: A Virtual Train Wreck

This is Part One of two. Click here for Part Two, where I try and "fix" the characters in Photoshop.


I've delayed posting my review of THE POLAR EXPRESS for some time now because I've been so perplexed by this film. I mean, the film as a whole is not so bad. It's got some great visuals and some wonderful camera work by director Robert Zemeckis. I usually have a large grey area for movies, and this falls right in the middle for me. I do not hate it. Nor do I love it. I do feel that there may have been far too much emphasis placed on the technology, promoting all the hoopla about the motion-capture mumbo-jumbo in recording Tom Hanks' movements and his "acting," and not enough interest pushing the story and characters. But was there enough there to push? I dunno. It was, after all, based on a children's book, and so the story gets stretched far and wide in many places. Read: it's rather thin.

But being an animator, there was this immense build-up of animosity towards this film and what it meant to the feature animation community. Should I dismiss THE POLAR EXPRESS solely on the fact that it's not really animation even though it's purporting to be an "animated" film? Is it really animation, after all? And why in the heck do all the characters look so bizarre and so unconvincing?

That's my main question. Why, with all the millions pumped into the production of this technological "masterpiece," do all the children still look so creepy? It's ironic, don't you think? I mean, you read Newsweek's article on the film and you'd believe that this was the second coming of filmmaking. But after reading about 500 visual-effects specialists working for three years, and about 72 cameras capturing Tom Hanks' movements, 194 "jewels" on the actor's body for recording thus movements into the computer (152 on the face alone), and $164 million spent on the movie, I just have to say: SO WHAT? So what if you spent so much on the technology for this film. If you can't make believable characters and put them in a likable story, it's like putting paint on poo. You can't hide the stink.

So, what's going on here? Motion-capture is what the big hub-bub is all about. And guess what? It's nothing new. But don't tell the promotional department at Warner Bros. They want you to think that what Zemeckis & Co. are creating here is the next level in motion picture making, that this is where's it's heading to. Not so. This technology has been used before in other movies, most recently in the entire LORD OF THE RINGS trilogy, and even going back as far as 1997's TITANIC, for all the little crewmen and passengers on that doomed ship. Actors in the latter film were recorded doing basic movements like walking, picking things up, waving, talking, etc. In the LOTR movies, the technique was ramped up and utilized the best most notably with the full-fledged digital character of Gollum. It's also used extensively in the gaming industry, capturing movements for characters fighting, hitting, dodging, blocking, all sorts of moves.

But actually, it doesn't begin with TITANIC or with games. It's really a gussied-up version of rotoscoping, if you ask me. Rotoscoping: tracing over live action movement. Some animation purists will balk at the use of this technique, but believe it or not, it's been around since Max Fleischer created a device to do such a thing in 1914 for his "Out of the Inkwell" series. It's been used for help in many animated films throughout the years, including SNOW WHITE and CINDERELLA. Ralph Bakshi used it extensively (and not really for assistance) in several of his films. Was it animation? Not really, as here Bakshi and his artists were just drawing over live action that was shot specifically for each scene. Why do it, then? I would like to think it was for a unique look, to give some sort of different aesthetic to a dying art-form (this was the 70's, remember). But it probably was because of money. Ralph didn't have enough money to pay for any "real" animation, so he just decided to film it all with actors and get some dudes to trace over everything. It's interesting to look at, but I do feel like after watching AMERICAN POP, that it really would've been an incredibly boring movie if it was just live action only. And it does get old after about an hour of it.

So, now, we've got POLAR EXPRESS, and after talking with several of my coworkers, we've all come to the conclusion that this movie would've been a much better film if it was live action characters in a digital environment. That way, you would've still kept the whimsy of the environments, setting, and overall look, yet kept the characters from veering off into "living-dead land." As I mentioned earlier, I enjoyed the film. To a certain degree. I enjoyed the use of the camera as you can definitely tell that Zemeckis was having fun with his new-found freedom from the usual restraints of camera work within a live action setting. If you've ever watched a movie being made, you know how much time is spent on getting the camera and lights set up. It literally is like watching grass grow. Very tedious and time consuming. So you can see where he's wanting to go with this film. Zemeckis just wants to have fun. And he does with several shots, like the lost ticket scene. Also with the train on the frozen lake. There's some great visuals going on here, but I swear, each time we cut back to a reaction shot of the characters, I was thrown out of the film like a Bob Knight chair. It was so hard for me to watch this film.

Why do this to an audience? Why subject us to freakish half-dead soulless children up on a huge screen? It's frustrating me, I tell ya. I just had to figure this out. Why do these kids (and Tom Hanks, too) veer into the now-famous uncanny valley? This narrow, yet horrifying proverbial trench of seemingly realistic characters being so close to reality that they become eerie and unsettling? Dr. Masahiro Mori's concept here was originally coined for humans' relationship to robotic design (in the 70's, even). And now, with almost-real cyber humans sharing space up on screen with real human counterparts, it's been resurrected as a very truthful description for what is going here. Others have brought this subject up on various blogs, such as Robot Johnny (although he was talking about Pixar's INCREDIBLES), Comic Con's The Beat, and the excellent Intelligent Artifice. Why do this anyway? Is it to boast that ultra- or even hyper-realistic humans are the Holy Grail for CG artists? Some feel that it is. But is it worth it? Once these artisans and engineers reach that level, then what? It's not going to make a dent in the long run, save for a few footnotes in CG history. Film history buffs may find it interesting for a paragraph, but this achievement will not force us to scrap our history books entirely.


Chuck Close, Big Self-Portrait (detail), 1967-68, acrylic on canvas.

Take a look at history. When photography was introduced in the mid- to late-19th century, everybody thought that it was the end of painting. Not so. Painters reacted with interest as the Impressionists took to the subject matter in similar ways that the fledgling art-form of photography was focusing on: everyday life and regular subject matter. It became a different tool, rather than rendering painting extinct. The same thing has been going on for years in the animation camp. The question is always brought up about computers taking over 2D, or traditional, hand-drawn animation. And many on both sides of the fence always agree that CG animation will not force 2D animation extinct. Again, it's just a different tool brought to the table. As for the issue of realism in art, take a look at the Photorealism, or Hyper-realism art movement of the 60's and 70's. These artists resorted to photos for reference and painted EXACTLY what they saw. It was not a progression to a level that was the upmost for artists, but rather just another art movement. No one expected that this was where all art was heading to, but rather another way of looking at life around you. Warhol and the Pop Artists did the same thing, but in more abstract and conceptual ways, without all the super- and hyper-realistic details and over-the-top information that the other artists were painting. Just another mirror to make us look through.

My main problem with THE POLAR EXPRESS is not that they are trying to give us a new and creative way of looking at films, but rather that the filmmakers are suggesting that this is the end-all be-all thing to filmmaking in general. That what they are doing is the shiz-nit, man! And the fact that Zemeckis himself has suggested that what he's doing is not attainable by any animator:

"I think when you see the movie, you’ll realize it’s absolutely nothing like an animated movie,” Zemeckis said. “You’ll see such subtlety in the performance of these characters that you would have to have the genius-of-all-genius animators. In my opinion, there’s no animation in the world that could have created it.”

I'm surprised by Zemeckis's comments here. (You can peep the full article here.) Considering that he was important in bringing about the Second Golden age in Animation with WHO FRAMED ROGER RABBIT?, it's very disheartening for me to read this quote by him. It's the equivalent to the general population out there saying that you're the best artist ever if you render EXACTLY what you see onto paper. Which is complete crap. (Throughout my life I've encountered countless people who suggested to me that I was a better artist because I could draw exactly what I see.) But rendering is not the same as looking at something and depicting it a certain way that only you uniquely see it. Painter David Hockney has the best title to a book of his work, "That's The Way I See It". That sums it up for me as an artist. We artists are not here to visually re-render what we see in front of us, verbatim. Where's the fun in that? Cameras can do that already. We artists are here to interpret the world around us in ways that others may not have imagined. To offer something new to the table. To look at life around us through new and unique offerings.

I've established that the reasoning for hyper-realistic characters are not necessarily important, but I haven't talked about why exactly do these characters look so creepy. I'll have to do this in my next post. This one got too long! Stay tuned....

UPDATE: Click here for part two of Polar Express: A Virtual Train Wreck (conclusion).

12.02.2004

Ward 2.0

After about 6 years I finally got new glasses. It was a monumental event for me as I was itching for a new look for... well, 6 years. At the time I got the new glasses, my hair was getting retched. Since I keep my hair relatively short, it starts to look iffy in just over a month. And since I use some sort of sticky hair wax stick to make my hair have that mussed-up-just-got-out-of-bed-but-still-look-cool look, it starts to have an adverse effect on my hair when it gets longer. The longer my hair gets, the more wax I need to put in it. Add the fact that I hate to shave and it'll be about a week before I do get around to doing it, I began to look like a street urchin, on the verge of asking somebody for some change.


So, yes, new glasses. I got a pair of those narrow retro-ish, yet contemporary frames that make me look like I'm ready to give a dissertation on the indie film I saw at Sundance last night. I like them. After getting my frames, a new haircut and finally getting around to shave - boy, did I feel like a new man! I felt like Ward 2.0. Ready for my new project! Bring it on!


But alas, it couldn't last. It never does, when you have your hair done up by a stylist, right? I couldn't get that look right, no matter how long I stood there in front of my mirror. And you'd think that it's easier with short hair? Not so. So now, after about 2 weeks, I was back to where I started. Only now, I look like a down-and-out filmmaker.